Tag Archive for: worldbuilding

Karina Teaches Worldbuilding 201 – Final Lesson

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Worldbuilding 201, Lesson 4 – the final lesson.  Follow this link to Lesson 1 and Lesson 2, and Lesson 3. ere are the links to Worldbuilding 101 Lesson 1, Lesson 2, Lesson 3, Lesson 4, Lesson 5, Lesson 6, and Lesson 7.

Karina teaches monthly webinars as well. Please check out her current schedule, or if you’d like her to teach at your writing group or class, see what courses she can offer.

Ah, the age-old debate: Star Trek or Star Wars? The two have been compared for everything from entertainment value to plausibility, but I ran across an excellent article in Gizmodo that examines their conquest factor. It’s a fascinating analysis of the worlds from the point of view of which would fare better in an all-out war.

Nothing tries a city-state, a nation, a world as much as an outside threat. Some will topple after a valiant fight, some will splinter from within, making the invader’s job easier. Others will rally, persevere, and come out stronger. It’s not all about military might, either. Political, social, economic and geographic factors contribute to the success or failure. Just like your character reveals his true self when facing a huge challenge, so can your world.

For this last lesson, I invite you to read “Star Trek vs. Star Wars: Who Would Win?” http://gizmodo.com/who-would-win-in-an-all-out-battle-star-wars-or-star-t-1676075613

If you have two cultures or worlds, analyze them – who would win an all-out war and why? If you only have one culture, pit it against another from history or fiction.

Thanks for joining me in my worldbuilding lessons. I hope you’ve learned a little, maybe a lot, and that you go on to create amazing worlds!

Karina Teaches Worldbuilding 201 – Lesson 3

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Worldbuilding 201, Lesson 3.  Follow this link to Lesson 1 and Lesson 2. Here are the links to Worldbuilding 101 Lesson 1, Lesson 2, Lesson 3, Lesson 4, Lesson 5, Lesson 6, and Lesson 7.

Karina teaches monthly webinars as well. Please check out her current schedule, or if you’d like her to teach at your writing group or class, see what courses she can offer.

The best worldbuilding supports characters and stories, not the other way around. Otherwise, people revert to nonfiction, whether National Geographic or D&D manuals. So whatever your world is like, you need your people to be products of your world.

We’ve already seen some of this in previous lessons. In Lesson One, we saw that Team Leader Garsul was an alien with multiple stomachs which is probably a prey species rather than a predator species. In Lesson Two, we learned something about Rachel through how she saw her world. I’d like to give two more examples:

Treasure Island by Robert Louis Stevenson

I remember him as if it were yesterday, as he came plodding to the inn door, his sea chest following behind him in a hand-barrow; tall, strong, heavy, nut-brown man; his tarry pigtail falling over the shoulders of his soiled blue coat; his hands ragged and scarred with black, broken nails; and the sabre cut across one cheek, a dirty, livid white. I remember him looking round the cove and whistling to himself as he did so, and then breaking out in that old-sea-song that he sang so often afterwards–

“Fifteen men on the dead man’s chest–Yo-ho-ho, and a bottle of rum!”

How could you NOT know we’re in a seedy dive near the docks where there be pirates, aarrrr?

When you read this one, ask what the world feels about its superheroes: Soon I Will Be Invincible by Austin Grossman

Damsel crosses through the computer room from the roof deck. “Are you really watching that thing? God, look at my eighties hair.” But she doesn’t hang around. I wouldn’t either, knowing what was coming.

I feel like skipping the wedding spectacle, but Lily makes us watch every treacly second of it. It was practically a national holiday at the time, but watching it now feels painful, the way the two of them glare at each other. CoreFire was the best man, Galatea the maid of honor.

At least we got to fast-forward through a compilation of painful Saturday Night Live appearances–there was no way to make Galatea funny. The best part was John Belushi in a red leotard and plastic cape, expectorating mashed potatoes all over a gamely smiling CoreFire. It think he was supposed to be Doctor Impossible.

As you write, remember: You did not build this world for yourself or even for your readers. You built it for the characters that inhabit it. If you want to entice your readers to be a part of it as well, then you need to make sure your characters are truly products of their world, and that we see the world through their eyes.

Karina Teaches Worldbuilding 201 – Lesson 2

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Worldbuilding 201, Lesson 2.  Follow this link to Lesson 1. Here are the links to Worldbuilding 101 Lesson 1, Lesson 2, Lesson 3, Lesson 4, Lesson 5, Lesson 6, and Lesson 7.

Karina teaches monthly webinars as well. Please check out her current schedule, or if you’d like her to teach at your writing group or class, see what courses she can offer.

We all know the adage that readers want to discover the world along with their characters. Telling them about the world can make them tune out–and if it’s early in the book, it can cost a sale. But sometimes, you need or want to get information across and without seeding it through the book. Sometimes, it might not even be especially vital information, but just something very cool you want to share or something you feel enhances the book overall. So how do you do that?

Let’s look at a couple of ways. Again, I’ll use examples, from some different genres. The one thing I want you to note, however, is that we do not leave the point of view of the book. In other words, the reader never feels like the author has stopped the story to tell him something.

Seeing it through the character’s eyes: Rachel’s Contrition by Michelle Buckman

I stare up at it stupidly. Lilly has bewitched me or something. A church doesn’t call someone, least of all me. From the outside it doesn’t even appeal to me, despite its fame. It’s old architecture, stone with twin bell towers, build up next to the road. There’s no sweeping lawn and walkway welcoming wanderers. Of course, a person can’t live here without knowing something about it. I’ve walked by it a million times and see it from distant hills. I am familiar with its massive stone structure and legendary dome roof. It’s as much a landmark to western North Carolina as Mr. Vanderbilt’s house, a statement of continuity through a hundred years, designed by Rafael Guastivino, the Biltmore architect. As he had for the mansion, Guastavino gathered bits of artwork from around the globe to edify the structure–statues, mosaics, and whatnot. I’ve heard tales of a painting of Mary damaged in the war that tears itself anew every time it’s repaired, and of miracles granted to those who enter the church. Despite the changes in people, in lifestyle, in the failure of the Vanderbilt family to dwell even the span of a single generation in the spectacular house on the hill, the church remains as the architect intended–not a moneychanger’s attraction, but a house of worship.

From God’s view, it must be an icon, but from the street, it’s just an old stone building sitting on the edge of the sidewalk…

This description is about halfway through the book, and we’ve come to know Rachel was a poor girl who married into high society and is currently estranged from her husband. Knowing that, this description does more than give us historical facts: It illustrates her struggle to prove she’s just as educated as her peers–maybe more so–and yet still holds aspects of her past (Lilly bewitched me…it doesn’t even appeal to me, despite its fame). You can even get a sense of her own struggle–the church is grand, a historical and spiritual icon–but to look at it, it doesn’t seem like much, which is really how she’s feeling.

Here’s what the author told me about this scene: “First, the basilica is famous, so I couldn’t ignore the description, but it was also the inspiration for the whole book, so it was important to include it. Because of Rachel’s attitude, I couldn’t let her have a positive view of it. She disdains everything at that point. I listened to her (mega important!) and let the description come from her, not me. Beyond that, there is symbolism in how beautiful the basilica is on the inside; even she is wowed by it. So, symbolically, she must begin to see life from inside herself, heal internally, before she can react to the outer world.

All description should come through action or emotion. In fact, if you can generate two conflicting emotions, all the better.”

Teach your character: Monster Hunter International by Larry Correia

Click. The thing in the picture had obviously once been a person, but was now a hunched and rotting pile of rags and jagged edges and pointed teeth. The creature held what appeared to be a human leg in its mostly skeletal hand. It looked as if its lunch had been rudely interrupted by the flash of the picture. “This is a ghoul. Think of it as a super zombie on crack. Much smarter, much faster, way harder to stop. Luckily, they’re rare, which is a good thing because the one in the picture soaked up about two hundred rounds before it finally quit kicking. Head shots don’t work, though they tend to slow them down. Your best bet is to hammer them until you break down their skeletal structure to the point where they just can’t fight anymore. Then burn them to be sure. They’re usually found around cemeteries, as they’re carrion feeders. PUFF for a ghoul runs around 20K.”

I like the way Larry handles the teaching method of sharing the world. Notice that even though we have a lot of information, it’s presented in character: First, the reaction of the student, who is new to the monster world, but a little sarcastic by nature (hence, the comment about the ghoul being rudely interrupted). Then, the teacher gives his spiel, with what’s important–the ghoul’s qualities as far as its being prey for the hunters, how to kill it, and how much the PUFF (bounty) is. Also, he doesn’t just tell–he shows.

There are lots of ways to teach a character–mostly with one person instructing another. Some simple rules to teaching:

–Don’t teach a character something they would already know just to tell your reader.

–Don’t teach a character something a reader already knows (or at least don’t belabor it).

–Don’t ever just teach the information. Stories are about action and reaction, introspection and emotion. Put those elements in there, or you get a stilted dialog/Q&A.

“As you know, Gerry, the discombobulator will protect us from the worst affects of time travel.”

“Like the grandfather’s syndrome?”

“You mean where you go back in time and marry your grandmother and become your own grandfather? Can’t happen. Now, moving to the quizaflextor…you can see that time moves in several streams as predicted by the Horace’s multiverse theory. Each time stream has its own coordinate, and we push the blue button to go back and the green to go forward. Red, of course, is stop.”

It’s in the documents: Harry Potter and the Philosopher’s Stone by JK Rowling

“Oh, honestly, don’t you two read? Look–read that, there.”

She pushed the book toward them and Harry and Rob read:

The ancient study of alchemy is concerned with making the Sorcerer’s Stone, a legendary substance with astonishing powers. The stone will transform any metal into pure gold. It also produces the Elixir of Life, which will make the drinker immortal.

There have been many reports of the Sorcerer’s Stone over the centuries, but the only Stone currently in existence belongs to Mr. Nicolas Flamel, the noted alchemist and opera lover…

The thing to keep in mind about documents is less is more. Use them sparingly and with purpose. They’re a great way to impart information the characters would not normally know or just happen to learn, or can be used (like in the beginning of a chapter) to give information and set a scene without pulling the reader out of the story.

Karina Teaches Worldbuilding 201 – Lesson 1

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Worldbuilding 201, Lesson 1. Here are the links to Worldbuilding 101 Lesson 1, Lesson 2Lesson 3, Lesson 4, Lesson 5, Lesson 6 and Lesson 7.

Karina teaches monthly webinars as well. Please check out her current schedule, or if you’d like her to teach at your writing group or class, see what courses she can offer.

Lesson One: Introduce your world

No matter what your story is about, you have to start it in one of three ways: Introduce your character. Introduce your conflict. Introduce your world. No matter which you do, your world will get at least a partial introduction.

Let’s look at some examples. I am using fantasy and science fiction here only because I want to make a point about explaining a world that is massively different from ours. The temptation is to overshare up front, and that turns readers off in general.

World Introduction: The Light Fantastic by Terry Pratchett

The sun rose slowly, as if it wasn’t sure it was worth all the effort.

Another Disc day dawned, but very gradually, and this is why.

When light encounters a strong magical field it loses all sense of urgency. It slows right down. And on the Disc-world the magic was embarrassingly strong, which meant that the soft yellow light of dawn flowed over the sleeping landscape like the caress of a gentle lover or, as some would have it, golden syrup. It paused to fill up the valleys. It piled up against the mountain ranges. When it reached Cori Celesti, the ten mile spire of gray stone and green ice that marked the hub of the Disc and was the home of its gods, it built up in heaps until it finally crashed in a great lazy tsunami as silent as velvet, across the dark landscape beyond.

It was a sight to be seen on no other world.

Of course, no other world was carried through the starry infinity on the backs of four giant elephants, who were themselves perched on the shell of a great turtle….

If you’ve not read Terry Pratchett, I highly recommend him, especially for his worldbuilding. He makes the fantastic seem completely believable and loads of fun! I wish I could have found the book in which he begins simply with the Great Turtle, then the elephants, then the Discworld and concludes blithely that in an infinite universe anything is possible, so why not? The great thing about Pratchett is that he’s so delightful in his descriptions that he can TELL you about the world and you just want to read more. You read on because you just know the punch line is coming.

Using this kind of approach works when you need to get the reader into the world right away–whether for the comedy value or because the world is vitally important. Even then, notice that he doesn’t give you a lot of information. This isn’t a State Department Brief (http://www.state.gov/r/pa/ei/bgn/35910.htm) From the introduction above, Pratchett talks a little about the turtle, who is having a great time, and about the spaceship that has been launched off the world with the mission of finding out the turtle’s gender.

Person Introduction: Out of the Dark by David Weber

Garsul, are you watching this?”

Survey Team Leader Garsul grimaced. Just what, exactly, did Hartyr think he was doing? Of all the stupid, unnecessary, infuriating–

The team leader made himself stop and draw a deep breath. He also made himself admit the truth, which was that as effortlessly infuriating as Hartyr could be anytime he tried, there was no excuse for allowing his own temper to flare this way. And it wouldn’t have been happening if he hadn’t been watching…and if both his stomachs hadn’t been hovering on the edge of acute nausea. Then there were his elevated strokain levels, not to mention the instinctual fight-or-flight reflexes (mostly flight in his species case, in point of fact) quivering down his synapses.

So how much of the world do we get in these few paragraphs? We know there are multiple species, that they are probably in space (talking through a link is a clue, as is the SF nature of the story), and that they’ve encountered something in the world that poses a fright if not a danger. Does it tell you a lot about the world? Not really. Does it tell you enough to keep you reading? It does for me–or would, if I weren’t writing this class.

Situation Introduction: “Ghosts of Kourion” by Andrew Seddon

I awoke to the thudding of my heart and the scrabbling of a mouse somewhere in the room. Pale moonbeams threaded through cracks in the warped shutters.

I’d been sleeping! Despite my best efforts to stay awake, sometime in the dark hours of the night I’d succumbed to sleep–on this night of all nights! I threw off my thin sheet, hurried to the window and flung open the shutters.

The city of Kourion slept bathed in silver moonlight, its sand and time-worn walls standing as they had for hundreds of years. A shiver of mixed excitement and fear trembled over me.

Turning away from the window, I rummaged in a pile of clothes tossed on the floor and shrugged a tunic over my shoulders. I strapped on my sandals and clattered down the stairs into my wine shop where amphorae of choice vintages surrounded me like shapeless statues. I opened the door and dashed out, leaving it swinging behind me.

From far below came the dull roar of the surf pounding the beaches. Otherwise, the pre-dawn night seemed preternaturally quiet–no wind in the trees, no dogs barking or cats fighting, not even a drunkard singing his slurred songs to the shuttered buildings.

It was the morning of July 21, A.D. 365, and it was to be Kourion’s last morning. Were there hours left or merely minutes?

Aren’t you drawn in? Do you have to be told that Kourion is an ancient Greek city on the southwestern coast of Cyprus which was destroyed by a volcano or that our main character had traveled back in time to witness its demise? We don’t need a history lesson here; we have been promised that we will experience history along with the protagonist.

What do we get from these, then? No matter what your approach, in those first few paragraphs, you want to give enough information about your world to orient the reader–but not overwhelm them–and get them interested enough that, combined with character and situation, they want to read on. Simple in theory, not always as easy in practice.

Karina Teaches Worldbuilding – Final Lesson

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Lesson 7. Here are the links to Lesson 1, Lesson 2Lesson 3, Lesson 4, Lesson 5, and Lesson 6.

Don’t tell me the moon is shining; show me the glint of light on broken glass.   –Anton Chekhov

Now you’re well on your way to building your world! You’ve got–or have plans to get–all this great history, know everything about the orbital mechanics of your solar system, even know why your Grimphani part their hair on the left. Now, it’s time to tell your readers, right?

NO!

Don’t tell us about your world! Show us!

Everything we’ve done so far is background. Some of it may never come up. (Remember what I said in a previous lesson about the writer who has written an encyclopedia or game manual rather than a story?) Now you can use those elements, but don’t tell us about them!

So how do you avoid that?

Keep in mind point of view–even if you are using an omniscient narrative (i.e., the reader sees more than the character), do your best to describe things as they impact or are applied to the character or characters. For example, say I wanted to write a scene in The Miscria III: Hero Psychic, where there is a wild rainstorm that Tasmae (who controls the weather) has decided to allow to happen. I could just say it:

Joshua and Sachiko came in soaked from the storm. When Joshua saw Deryl, he asked, “What’s with the rain? Can’t Tasmae control the weather?”

 Deryl shrugged, though it was obvious he found Joshua’s soaked status funny. “The land is parched. Tasmae decided to let the storm come.”

 “She couldn’t have given us a warning?”

Or, I can show it:

 Joshua and Sachiko entered the city at a run, and the doors closed at their heels, shutting off the howling of the winds. As they stood there, shaking their heads and wringing out their clothes, Deryl strode toward them. “And where have you been?”

 Joshua gaped then pointed at the door. “Has your wife looked out the window lately?”

 Deryl shrugged, a smile tugging at his lips. “Tasmae said we need the rain.”

Of course, showing is sometimes easier said than done, so here are some tips:

  • See it through your character’s senses and experiences. Will your character know that the general is wearing the traditional (but itchy) dress of the Galvatin Space Fleet, with the braiding denoting his bravery in the Karu Nebula Encounter and the still-brass buttons that have been part of the uniform since 345 GT? Or will he just note that it’s impressive and traditional–but kind of gaudy?
  •  Use the detail that matters. If your hero is dodging a swinging blade, that may not be the time to note that it’s the Sword of Barnana, with rosewood hilt bearing the tiger-eye stones once stolen from the Kitcherie temple and which bears the curse that its wielder must kill a werewolf every full moon and how it has been highly polished yet has nicks. He may notice the crazed, possessed eyes of its bearer and how he pants, “Must killmustkillmustkill.” Once your hero defeats the swordsman, he may note some of these details–or he may be running like fun away from the scene. You decide how important the sword is at that point.
  •  The more it matters to the plot, the more detail you need. If you don’t intend to run across the Sword of Barnana again in the story, it may be enough to note that it’s a possessed sword. If it comes back later, you might want to note the odd tiger-eye jewels. If it becomes the focus of the quest (and hence the story), more background is needed.
  •  If you need to explain, let characters do it–but avoid lectures or extended Q&A.

Here’s Vern explaining his scratch marks on the local buildings to a member of the Los Lagos Beautification Committee. It’s a central point to the entire story, which is less than a thousand words.

“I understand you’ve… scratched some of the buildings in the area.”

“Yesssss….?”

“Well, you’re defacing the exterior!”

“Yesssss…..?”

“It simply won’t do!”

“Anybody complaining?”

“The Committee–”

“Anybody around here complaining?”

“No.”

“Those ‘scratches’ mark the area as under my protection. My Territory.”

“I realize it might be an instinct thing–”

I threw back my head and snorted. She jumped but didn’t back away. Score one for guts. “Do you know the crime rate around Territory?”

“Unacceptably high. That’s why the Los Lagos Beautification Committee wants to foster a more pleasant environment–”

“–Do you know the crime rate within Territory?”

“I don’t–”

“People don’t mess with places I’ve marked. They’ve got a stronger motivation than beauty. Me.”

For More Reading:

http://www.tarakharper.com/k_show.htm Great examples.

http://www.sfwriter.com/ow04.htm

Karina Teaches Worldbuilding – Lesson 6

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Lesson 6. Here are the links to Lesson 1, Lesson 2Lesson 3, Lesson 4, and Lesson 5.

Culture is roughly anything we do and the monkeys don’t.  –Lord Raglan

Probably even more important to your story than the history, military, or economic and political structure, is the culture. This adds spice to your story and defines your character. What do your characters do when they enter that universal pub that so many fantasy worlds have, or have to work with a new alien? Here you can find fertile ground for jokes, insults, conflict and even philosophical discussion.

Value System:

  • What are the values society treasures most? Leadership? Compliance? Ingenuity?
  • What are their attitudes toward children? The elderly? Lesser life forms (pets, wild animals, etc.)? The environment?
  • What’s considered success? Beauty? Intelligence?
  • What are good manners?

Education:

  • How much education do children get? Where do they receive it? How?
  • What topics are required? What are encouraged?
  • Do adults continue their education? Must they? Is education tied into promotions, or are native intelligence and natural skill more important?

Religion:

  • God: There’s no religion without a Higher Power (or powers, as the case may be.) Who or what are they outside of your people’s beliefs? (For convenience, I’ll refer to God as “He.” Of course, your world may consider God a she, it or something beyond gender.)
  • Believers: Religion must have followers. Who are they? What makes some of them more faithful than others? How do they experience their faith? Is your religion reserved for a certain section of the population? Is there a hierarchy of believers?
  • Relationship with God: What kind of God do these people believe in? How do they imagine Him, speak with Him, and believe He thinks about them (Loving? Wrathful? Jealous?) What does He want from them? Is He personal, like in the Christian religion, or some kind of encompassing force, like in the Jedi religion?
  • Method of communicating with God: Can they talk to God? Do they pray? Does He answer? If so, how? Does God grant graces or have special sacraments?
  • Method of worship: Is there organized group worship? If so, what are the rituals and requirements? Is it necessary?
  • Rules of living: What does God require of these people? What sacrifices does He ask? What rules of interacting with other sentients (or non-sentients) has He laid down? What commandments, laws, exhortations are there? What happens to those who do not live up to standards (heaven, hell, purgatory, mortal reward or punishment, etc.)? How does their religion deal with enemies—or aliens?
  • Spreading faith: Do they evangelize? Is faith instinctive or do they learn it? How do they grow spiritually? Are there rituals for spiritual growth?
  • Philosophy: How does their religion answer “Why?” Why is the sky blue? Why can I think and feel? Why do good or bad things happen? Why are we the way we are?
  • Record: How are the tenets of religion passed down? Is there a written (or equivalent) Word of God? Is it literal, allegorical, historical? What are the stories of their faith?
  • Roles: Are there prophets? Priests? Teachers? Saints? Angels? Demons?
  • Spirituality: How is it experienced? Expressed?
  • Symbology: What symbols does your religion have and what do they mean? A real-world example: if a red candle is lit in the sacristy (by the altar) of a Catholic church, it means Christ is physically present via the Consecrated Host. Symbols can be drawings or objects, gestures or words, clothing or constructs—but they all have (or had) meaning.

 Nit noids:

  • How are things named? Why?
  • What do people do for fun?
  • What are the bathrooms like?
  • How is their language structured? In my Dragon Eye, PI universe, the elves have a complex syntax and form of conversation: to say “Excuse me” is a ritual that involves recognizing the other person’s station in life compared to your own, the severity of the offence and several other factors.
  • What makes them laugh? Cry?

For More Reading:

A good way to come up with an alien culture is to read about new cultures and adapt it to your world. Read up on a place or religion you’re not familiar with.

Karina Teaches Worldbuilding – Lesson 5

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Lesson 5. Here are the links to Lesson 1, Lesson 2Lesson 3, and Lesson 4.

To seek out new life and new civilizations…  –Star Trek

Worlds are more than physics, and stories are more than settings. The most interesting thing about a world and the usual spot for conflict lies in the society that inhabits the world. Whether you have an intergalactic civilization with a history longer than the entire existence of the Earth or a small exploration group on an uncharted asteroid, you need to know how that society runs.

How much do you need to know? It depends on your story, your universe, and your own plans. David Weber has a complex and detailed universe for his Honor Herrington novels, and it shows. A short story, however, may only need a couple of important facts; the rest is immaterial. I once chatted with an author whose novel was unmanageably long because he was including every detail, right down to the history and construction of the blades used in a swordfight. One chatter suggested he was writing the world’s encyclopedia or an online game manual rather than a story.

Dream up as much of the background as you can and wish to, but don’t let it interfere with the story. Here are some things to consider:

 History:

  •   How did your country/world/empire come to be?
  •   Who were the major historic figures? (soldiers, statesmen, explorers, workers for peace, famous criminals, scientists, religious leaders, people not in power who do major things)
  •   What inventions changed their world?

Always start with those that affect your character, story and setting. For example, in the United States, every child grows up learning about George Washington, the Revolutionary War, and Pearl Harbor. In Colorado, however, kids will be more familiar with the explorer Zebulon Pike, while in Fredericksburg, VA, students learn about the apothecary and General Hugh Mercer.

 Military:

  • Are there a lot of wars on your world? Over what?
  • How does your society feel about war and the military? How does your character feel?
  • Does your character belong to a conquering “nation” or a conquered one? Or does his nation avoid battle, preferring negotiation or neutrality?

If needed, you can map out some of the major battles. Think not only about the ones that forged the civilization(s) you’re writing about, but also the area. In a real-world example, Fredericksburg, VA (where we used to live) was the site of several important battles in the American Civil War. Thus, you can’t walk for a block downtown without seeing something from that era – whether a statue of General Lee, a historical marker, a souvenir shop, or a Confederate Flag proudly displayed next to the Stars and Stripes. My husband has a Civil War sword that his neighbors dug out of their back yard.

 Economic:

  • How do people acquire things? Not all societies have a cash or barter system. In my world of Kanaan, people work for the joy of creating or performing a service and freely give away their wares. Lesser enjoyed duties (laundry, dishes, trash) are shared.
  • What are trade relations between systems, countries, etc. like?
  • How many resources does the average person have at their beck and call? Can they afford to throw food away? Broken or no longer wanted objects? How important is recycling?
  • What are the major industries, crops, etc? How do they affect the society and policies of your world?
  • Do you have big businesses or small conglomerates? How are they run? For example, in Rob’s and my Rescue Sisters novel, Discovery, we have a major space conglomerate, ColeCorp, which has its fingers in everything from universities to spaceship construction. It runs like a standard American business for the most part, but in the asteroid belt, it has a cooperative relationship with the small, independent mining companies.

 Political:

  • What kind of government does your world have? What are the variations? For example, you may have a monarchy, but instead of the crown passing to the firstborn son, it goes to whichever child demonstrates the strongest arcane ability at 16. Each child’s score is recorded, and when the monarch dies, the crown is passed to the most skilled.
  • Politics is more than governmental, however. How are decisions for groups made? How does this reflect society’s values?

 Inventions:

  • What inventions have transformed society? Think more than just commercially. Take the washing machine, for example. On the surface, it makes it easier to clean clothes, but look deeper, and you see it has changed our standards of clean, the amount and type of clothing the average person owns, and sparked the need for a whole slew of new industries, from detergent manufacturing to diaper services.

For More Reading:

Where do you come up with ideas for these things? Read about Earth! Read a history, political system or economics. Then ask yourself how you can adapt elements of this to your world.

Karina Teaches – Lesson 4

Over this year, Karina is going to share some of her writing seminars on the blog, with the lessons and references for further study. We’ll be posting these once a month. There’s no assigned homework, but if you have questions, please ask them in the comments. Her first workshop is worldbuilding. This is Lesson 4. Here are the links to Lesson 1, Lesson 2, and Lesson 3.

Worldbuilding 101, Lesson 4: Your People

On the last day, God created Man (male and female), but we’re going to do it on Lesson 4.

For some of you, this won’t be too hard–you’ll have basic humanoids with some special quirk that makes them unique.

As you’ve already heard me say–and everybody join in this time–you need to think about the impact of the differences you make on the rest of your world. For example, for my novel Discovery, my husband Rob and I have postulated a race of creatures that are more patterned after starfish–radial symmetry rather than the vertical symmetry of humans. This introduced a whole slew of interesting questions:

–Do they have a sense of right/left/forward/back?

–Are certain digits devoted to walking and some to handling tools? Or are they ambidextrous?

–Where are their eyes? How do they see?

–How do they eat, sleep, procreate?

–What would their homes, vehicles, and equipment look like?

Fortunately for Rob and me, we will be dealing with humans exploring a long-dead spaceship, possibly abandoned, so we have some wiggle room for unanswered questions. We could concentrate just on the things that directly apply to the space ship, its design and especially its life craft. If we take our humans to this planet in another book, we’ll need more answers!

Even if you’re doing fantasy and are going to use some of the time-honored “aliens” like vampires, werewolves, etc., you still need to decide their biology, needs and how they are different. Is vampirism a disease, a genetic defect or a choice? Why can’t they come out into the sun? How does it really affect them–sunburn, allergic reaction or the good ol’ burst into flames? Do werewolves have to change in a full moon, or can they only change in the full moon? What happens to their clothes?

I’ve had a lot of fun playing with the usual clichés of fairy creatures in my Dragon Eye, PI universe. (www.dragoneyepi.net). For example, my elves are very long-lived. Well, when you live to be 500-600, your biology should slow down a bit, and so does your sense of time. Thus, while elves are able to interact with humans, they are also infuriatingly slow. Their language, for example, is full of prerequisites–to apologize for bumping into someone requires you recognize their social status and that of their family and tribe as compared to yours, the nature of the offense, the impact of that offense on the relationship and the relationship of their people… As my dragon detective Vern likes to complain, “It can take them half an hour to ask where the bathroom is.” (And, thanks to their changed biology, they do have half an hour before the need is urgent.)

Keep in mind, too, that the more that quirk is part of their nature, the more effect it will have on their civilization–but that’s lesson 5.

For more reading:

http://www.amazon.com/Essential-Guide-Alien-Species-Star/dp/0345442202/ref=sr_1_1/104-5069618-1512745?ie=UTF8&s=books&qid=1189371773&sr=1-1 The Essential Guide to Aliens (Star Wars) by Ann Lewis and RK Post. It’s amazing what people have come up with for creatures. Contains their history, biology and sociology. Great for ideas.

Dragon Magazine: Although out of print, each issue had a bestiary with incredible detail about certain kinds of creatures.

Dungeons and Dragons Players Handbooks or Monster Manuals: Pick a fantasy creature and these writers have thought of everything from how they react in an adventure to what they wear as pajamas. Forget the dice and the stats and just play with the ideas.

Real life creatures: Google a species that may have traits you want – like starfish or manta rays or birds. Even if you aren’t looking for a full creature, you might learn something. For example, if your alien has wings and can fly, you will want to study what else is involved – do they have feathers or skin like a bat? Do they fly or just soar like a flying squirrel? How does their anatomy support the wing structure?

 

A note from Karina Fabian about her worldbuilding class


People who read my blog know how bizarre my imagination gets, and how detailed and wild I can get in my worldbuilding. Even though I’m more of an intuitive, seat-of-the-pants kind of writer, I have broken down worldbuilding into several steps and I’m teaching them at savvyauthors.com September 5-October 3. I really stretched this class out so that folks had a lot of time to think, research, etc. However, you can go at your own pace, do don’t let the length intimdate you. I have taught this in week-long conferences. However, you are going to get up to four weeks of my attention for only $25 ($25 for Savvy Author members.)

Get more information here: http://www.savvyauthors.com/vb/showevent.php?eventid=1001